Blink: Allows the caster to teleport during combat while still allowing him to perform some action. The action must be physical. No spell casting can be performed after blinking.
Charm Humanoid: Affected targets will change their allegiance to that of the caster, thus fighting for the caster instead of against.
Cure Light Wounds: Heals damage.
Flame Arrow
Damage: 10-15 + (5 x Power)
Range: 3 x Power
Target: Single
Sight: NO
Duration: NA
Flash
Damage: 2-8 x Power
Range: 10
Target: Ray
Sight: Yes
Duration: NA
Frostbite
Damage: 10-15 x Power
Range: Touch
Target: Single
Sight: NO
Duration: NA, No Saving
Magic Screen III: Renders the targets completely immune to 3rd level spells.
Minor Spell Deflector: Spells cast on those affected by this spell will reflect and affect the caster instead 33% of the time.
Monster Summoning I: Will cause creatures to appear to fight for the caster during battle.
Power Gather: Will cause the target to accumulate spell points at an accelerated rate.
Power Wither: Will cause the affected targets to loose spell points each round during combat.
Wizard Eye: Allows the caster to see in his mind special things.